
//there are 5 factories total currently
//1.new character ,everyone is a type
//2.item  ,several types,all enemy drops
//3.weapon several types,enmy drop equipment
//4.hud two type also,like hurt number label, hp bar
//5.effect every effect is a type,all particle effects in battle

public enum FactoryType{
	Character,
	BounusItem,
	Equipment,
	Hud,
	ParticleEffect
}

public enum CharacterType{
	AxerType,//normal soldier
	ArcherType,//ranged enemy
	CurerType,//cure one character
	GiantType,//very strong soldier
	EliteType,//skillful soldier
	MonkType,//ranged curer
	WizardType,//using some magic
	EngineerType,//using some engine machine
	
	dongzhuo,
	lvbu,
	diaochan,
	zhangjiao,
	simayi,
	zhaoyun,
	guanyu,
	zhangfei,
	liubei,
	machao,
	huangzhong,
	weiyan,
	zhugeliang,
	huangyueying,
	caocao,
	xiahoudun,
	zhangliao,
	dianwei,
	xuchu,
	zhanghe,
	caoren,
	xuhuang,
	zhenji,
	sunce,
	taishici,
	ganning,
	daqiao,
	xiaoqiao,
	lvmeng,
	huanggai,
	zhouyu,
	sunshangxiang
}

public enum BounusItemType{	
	HealthType,
	KusoType,
	PowerUpType,
	DefenseUpType
}
public enum EquipmentType{
	SwordType,
	SpearType,
	BladeType,
}

public enum HudType{
	HPBarType,
	NumberType
}

public enum ParticleEffectType{
	BladeHitType,
	ArrowHitType,
	BloodSplashType
}
